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MatPlus.Net Forum General Is there such a fairy condition
 
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(1) Posted by Joshua [Tuesday, May 15, 2012 01:23]

Is there such a fairy condition


Is there a fairy chess condition where all the pieces must go at least one file to th right? (Or left, up, or down, for that matter?)
 
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(2) Posted by Diyan Kostadinov [Tuesday, May 15, 2012 05:57]; edited by Diyan Kostadinov [12-05-15]

Dear Joshua,
Probably I can't understand your definition clearly... I think it is better to define as "A piece can move only if playing at least one file left (right, top, down...). This definition looks more correct and as a real fairy condition. But I don't know about such a condition.
 
 
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(3) Posted by Bojan Basic [Tuesday, May 15, 2012 14:17]

@Joshua:

You may want to check Grid Chess, with special grids. It might be similar to what you are looking for.
 
 
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(4) Posted by Joost de Heer [Tuesday, May 15, 2012 17:03]

Something like Hunterchess, where all pieces are replaced by hunters (R/R hunter, B/B hunter, etc)?
 
 
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(5) Posted by Joshua [Wednesday, May 16, 2012 12:39]

So for the fairy section of a tourney could I submit a problem with a condition that I made up, or a new piece?
 
   
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(6) Posted by Ian Shanahan [Thursday, May 17, 2012 09:52]

Of course you can! However, some tourneys require that your problem be computer-tested, so that may be an obstacle (temporary?).

NB: What you're proposing is a bit like Alphabetical (ABC) Chess.
 
 
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(7) Posted by Ian Shanahan [Thursday, May 17, 2012 09:52]

Of course you can! However, some tourneys require that your problem be computer-tested, so that may be an obstacle (temporary?).

NB: What you're proposing is a bit like Alphabetical (ABC) Chess.
 
   
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(8) Posted by Kevin Begley [Saturday, May 19, 2012 18:28]; edited by Kevin Begley [12-05-19]

@Joshua,

If you have a good idea for a new fairy chess element, which can not be succinctly expressed in a single sentence (covering all special case conditions), I would encourage you to write a brief article.

Include a few problems...
Illustrative schemes are sufficient (you needn't sign your name to these) to demonstrate the rules, but you'll want at least one original (to highlight any particularly promising thematic potential, and invite other composers to join in that exploration).

You probably want to find a good proofreader (one willing to test your problems!) -- and, you might also encourage a few others to contribute.

There are many things to consider when introducing a new fairy element...
- Ambiguities (if you don't take time to rule out a variety of rule interpretations, your one idea fractures into many; on the other hand, it's best to leave some things open to interpretation -- especially how it might interact in combination with other fairy elements).
- Simplicity & Form (what kind of fairy element is your invention, and how is it best expressed?),
- Precedent (your idea might step on the toes of a pre-existing fairy element),
- Programming (you may want to consider some programming issues, when considering some optional interpretation).

I can go on and on...
The point is, you want to spend some time considering the bigger picture (if you want your invention to fit well into the puzzle).

If you publish a single problem (or a few problems), your invention may not get the attention it deserves.
And, problem editors will rarely provide sufficient space to make comments on the invention itself (which denies many inventors of vital feedback -- as a result, many fairy inventions have lost their universal interpretation).

A chess problem forum (like Mat Plus) offers the best opportunity for feedback... providing you are prepared to objectively listen to any dissent.
Remember: ultimately, you are only proposing a design, for the problem community -- and, it may require a LONG time before final approval... so, don't be hasty to pour the cement!

Hope that advice helps.
And, good luck with your idea.
 
   
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(9) Posted by Joshua [Monday, May 21, 2012 12:26]

Thanks,Kevin Begley, I think I will write an article. That should be fun!
 
   
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(10) Posted by Hauke Reddmann [Monday, May 21, 2012 16:49]

And don't forget to give the condition a cool name.
My first association when I read the description was
"Nazi chess" and "Commie chess" (at least one step
to the right/left) but those names are dumb, dumb, dumb :-)
Maybe "Black Hole Chess" or something like that?

Hauke
 
   
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(11) Posted by Kevin Begley [Thursday, May 24, 2012 02:31]; edited by Kevin Begley [12-05-24]

By the way, you might want to look at Shogi.
It has a number of direction units (especially where retreat is not an option).

There is also a little explored fairy piece attribute (commonly called "Japanese Units" -- but, I'm not sure what it would be called if applied to all units, given that "Japanese Chess" is already a common reference to Shogi), which prevents units from moving backwards (laterally, and forwards only).
If memory serves, Japanese units gain full directional powers after reaching the last rank.

The only problem I know which uses these units is a nice proofgame composed by Michel Caillaud.
I thought I read about some recent activity using this condition... but, I don't recall where.

I think it would be better if you defined the entire range of options here -- or, at least provide for the possibility of alternative directions (even if you focus on one or two in particular).
But, if Japanese Units become a sub-set or your invention, you may want to consider preserving this name.
For example, you could consider using 4 cities in Japan, to give you North/South/East/West directions (but this gets cumbersome when you have multiple directions).
Maybe use Japanese directional characters (北, 南, 東, 西).
[Full disclosure: I was born in Okinawa.]
On the other hand, maybe "Japanese Units" is not the best name (given that the universal application would imply Shogi).

Also, you probably want to allow for two possibilities:
1) an fairy attribute which applies only to specific units, and
2) a fairy condition which applies to all units.

Aside:
It is interesting that a Knight is generally defined as a (2,1)-Leaper ... but, this assumes all directions.
I'm not sure how you refine this notation for direction.

The point is: consider the big picture, keep it simple, and be inventive.
 
   
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(12) Posted by Bojan Basic [Thursday, May 24, 2012 22:57]

 QUOTE 
I thought I read about some recent activity using this condition... but, I don't recall where.

This condition was the theme of Japanese Sake Tourney 2003.
 
 
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MatPlus.Net Forum General Is there such a fairy condition